# 1. Welcome to the FMOD Engine

Welcome to the FMOD Engine user manual. Here you will find information regarding the functionality and use of each API provided.

If you are integrating FMOD Studio into your game, the best starting point is the Studio API guide used alongside the Studio API reference. The Studio API plays back content created within the FMOD Studio authoring tool. Studio's data-driven approach means audio behaviors remain easily accessible and editable to sound designers.

If your project has custom requirements that go beyond what the FMOD Studio API offers, the FMOD Core API provides fast and flexible access to low-level audio primitives. Start with the Core API guide along side the Core API reference.

Additionally, to integrate the creation of compressed assets using the FSB file format into your tools and development pipelines, use the FSBank API reference.

Whether you're developing with Studio or Core it's important to consider your target platform and any specific functionality, compatibility and requirements it may have. You can see this in the platform details chapter.

If you are a plugin developer, read the plugin API reference for the particular type of plugin you're interested in creating.

There is also a collection of white paper style documents that discuss various features and concepts available in FMOD.

If you are migrating to a newer major version of FMOD, make sure to check out the "New in FMOD Engine" sections for new, changed and removed API's.

For information on using any FMOD example code from this documentation in your own programs, please visit https://www.fmod.com/legal.

- New in FMOD Engine 2.02
- New in FMOD Engine 2.01
- New in FMOD Engine 2.00
- New in FMOD Engine 1.10
- Detailed Revision History